{
  "format_version": "1.8.0",
  "render_controllers": {
   "controller.render.player.noa.first_person": {
      "geometry": "Geometry.noaroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.noa"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.noa"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.noa"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.noa"
        }
      ]
    },
    "controller.render.player.noa.third_person": {
      "geometry": "Geometry.noaroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.noa": {
      "geometry": "geometry.noa",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.noa"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.hoshino.first_person": {
      "geometry": "Geometry.hoshinoroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.hoshino"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.hoshino"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.hoshino"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.hoshino"
        }
      ]
    },
    "controller.render.player.hoshino.third_person": {
      "geometry": "Geometry.hoshinoroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.hoshino": {
      "geometry": "geometry.hoshino",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.hoshino"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.miyu.first_person": {
      "geometry": "Geometry.miyuroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.miyu"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.miyu"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.miyu"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.miyu"
        }
      ]
    },
    "controller.render.player.miyu.third_person": {
      "geometry": "Geometry.miyuroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.miyu": {
      "geometry": "geometry.miyu",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.miyu"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.kurumi.first_person": {
      "geometry": "Geometry.kurumiroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.kurumi"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.kurumi"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.kurumi"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.kurumi"
        }
      ]
    },
    "controller.render.player.kurumi.third_person": {
      "geometry": "Geometry.kurumiroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.kurumi": {
      "geometry": "geometry.kurumi",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.kurumi"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.yuzu.first_person": {
      "geometry": "Geometry.yuzuroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.yuzu"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.yuzu"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.yuzu"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.yuzu"
        }
      ]
    },
    "controller.render.player.yuzu.third_person": {
      "geometry": "Geometry.yuzuroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.yuzu": {
      "geometry": "geometry.yuzu",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.yuzu"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.yuuka.first_person": {
      "geometry": "Geometry.yuukaroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.yuuka"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.yuuka"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.yuuka"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.yuuka"
        }
      ]
    },
    "controller.render.player.yuuka.third_person": {
      "geometry": "Geometry.yuukaroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.yuuka": {
      "geometry": "geometry.yuuka",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.yuuka"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.shiroko.first_person": {
      "geometry": "Geometry.shirokoroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.shiroko"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.shiroko"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.shiroko"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.shiroko"
        }
      ]
    },
    "controller.render.player.shiroko.third_person": {
      "geometry": "Geometry.shirokoroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.shiroko": {
      "geometry": "geometry.shiroko",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.shiroko"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.sar21.first_person": {
      "geometry": "Geometry.sar21root",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.sar21"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.sar21"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.sar21"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.sar21"
        }
      ]
    },
    "controller.render.player.sar21.third_person": {
      "geometry": "Geometry.sar21root",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.sar21": {
      "geometry": "geometry.sar21",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.sar21"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.ss2.first_person": {
      "geometry": "Geometry.ss2root",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.ss2"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.ss2"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.ss2"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.ss2"
        }
      ]
    },
    "controller.render.player.ss2.third_person": {
      "geometry": "Geometry.ss2root",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.ss2": {
      "geometry": "geometry.ss2",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        },
        {
          "scope": "q.property('krep:ss2scope') == 0"
        },
        {
          "retikel": "q.property('krep:ss2scope') == 0"
        },
        {
          "carryhandle": "q.property('krep:ss2scope') == 1"
        }
      ],
      "textures": [
        "texture.ss2"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.momoi.first_person": {
      "geometry": "Geometry.momoiroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.momoi"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.momoi"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.momoi"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.momoi"
        }
      ]
    },
    "controller.render.player.momoi.third_person": {
      "geometry": "Geometry.momoiroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.momoi": {
      "geometry": "geometry.momoi",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.momoi"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.midori.first_person": {
      "geometry": "Geometry.midoriroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.midori"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.midori"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.midori"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.midori"
        }
      ]
    },
    "controller.render.player.midori.third_person": {
      "geometry": "Geometry.midoriroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.midori": {
      "geometry": "geometry.midori",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.midori"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.arisu.first_person": {
      "geometry": "Geometry.arisuroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.arisu"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.arisu"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.arisu"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.arisu"
        }
      ]
    },
    "controller.render.player.arisu.third_person": {
      "geometry": "Geometry.arisuroot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.arisu": {
      "geometry": "geometry.arisu",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.arisu"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    },
    "controller.render.player.arisumop.first_person": {
      "geometry": "Geometry.arisumoproot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": false
        },
        {
          "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.arisumop"
        },
        {
          "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map' || v.arisumop"
        },
        {
          "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.arisumop"
        },
        {
          "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0)) || v.arisumop"
        }
      ]
    },
    "controller.render.player.arisumop.third_person": {
      "geometry": "Geometry.arisumoproot",
      "materials": [
        {
          "*": "Material.default"
        }
      ],
      "textures": [
        "Texture.default"
      ],
      "part_visibility": [
        {
          "*": true
        }
      ]
    },
    "controller.render.arisumop": {
      "geometry": "geometry.arisumop",
      "materials": [
        {
          "*": "material.guns"
        }
      ],
      "part_visibility": [
        {
          "*": true
        }
      ],
      "textures": [
        "texture.arisumop"
      ],
      "is_hurt_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      },
      "on_fire_color": {
        "r": 0.0,
        "g": 0.0,
        "b": 0.0,
        "a": 0.0
      }
    }
  }
}