{
  "format_version": "1.21.60",
  "minecraft:entity": {
    "description": {
      "identifier": "absolute_guns_bullet:flame",
      "is_spawnable": false,
      "is_summonable": true,
      "is_experimental": false,
      "runtime_identifier": "minecraft:snowball"
    },
    "component_groups": {
      "fire": {
        "minecraft:timer": {
          "looping": true,
          "time": 0.0,
          "randomInterval": false,
          "time_down_event": {
            "event": "gun:particle"
          }
        }
      }
    },
    "components": {
      "minecraft:environment_sensor": {
        "triggers": [
          {
            "filters": {
              "all_of": [
                {
                  "test": "in_water_or_rain",
                  "subject": "self",
                  "operator": "==",
                  "value": true
                }
              ]
            },
            "event": "despawn"
          },
          {
            "filters": {
              "all_of": [
                {
                  "test": "in_water_or_rain",
                  "subject": "self",
                  "operator": "==",
                  "value": false
                }
              ]
            },
            "event": "gun:particle"
          }
        ]
      },
      "minecraft:collision_box": {
        "width": 0.1,
        "height": 0.1
      },
      "minecraft:projectile": {
        "on_hit": {
          "remove_on_hit": {},
          "stick_in_ground": {
            "shake_time": 0
          },
        "catch_fire": true
        },
        "power": 1.5,
        "gravity": 0.01,
        "inertia": 1,
        "uncertaintyBase": 5.0,
        "uncertaintyMultiplier": 0,
        "anchor": 1,
        "offset": [0, 0, 0],
        "reflectOnHurt": false,
        "catch_fire": true
      },
      "minecraft:physics": {}
    },
    "events": {
      "gun:particle": {
        "add": {
          "component_groups": ["fire"]
        },
        "queue_command": {
          "command": ["particle gun:flamethrower_particle ~~~", "fill ~~~ ~~~ fire [] replace air"]
        }
      },
      "despawn": {
        "queue_command": {
          "command": ["kill @s"]
        }
      }
    }
  }
}
