{
  "animation_controllers": {
    "controller.animation.gun_state": {
      "states": {
        "fall": {
          "transitions": [{"ground": "q.is_on_ground"}],
          "animations": [{"state_fall": "v.holding_all_guns"}],
          "blend_transition": 0.2
        },
        "ground": {
          "transitions": [{"fall": "!q.is_on_ground"}],
          "animations": [{"state_ground": "v.holding_all_guns"}],
          "blend_transition": 0.5
        }
      },
      "initial_state": "ground"
    }
  },
  "format_version": "1.10.0"
}
