{
  "format_version": "1.10.0",
  "animation_controllers": {
	"controller.animation.bmp2_kord_fire": {
		"initial_state": "setup",
		"states": {
			"setup": {
				"transitions": [
					{"fire": "query.property('gun:fire') == 1"}
				]
			},
			"fire": {
				"animations": [
					{"shoot": "v.bmp2_kord"}
				],
				"transitions": [
					{
					  "fire2": "query.property('gun:fire') == 1"
					}
				]
			},
			"fire3": {
				"animations": [
					{"shoot2": "v.pkt_kord"}
				],
				"transitions": [
					{
					  "fire4": "query.property('gun:fire') == 1"
					}
				]
			},
			"fire4": {
				"animations": [
					{"shoot2": "v.pkt_kord"}
				],
				"transitions": [
					{
					  "fire3": "query.property('gun:fire') == 1"
					}
				]
			},
			"fire2": {
				"animations": [
					{"shoot": "v.bmp2_kord"}
				],
				"transitions": [
					{
					  "fire": "query.property('gun:fire') == 1"
					}
				]
			}
		}
	},
	"controller.animation.bmp2_kord_turret": {
		"initial_state": "setup",
		"states": {
			"setup": {
				"transitions": [
					{"reload": "query.property('tigr_m:kord') == 1"}
				]
			},
			"reload": {
				"animations": [
					"reload"
				],
				"transitions": [
					{
					  "setup": "query.property('bmp2:kord') == 0"
					}
				]
			},
			"fire2": {
				"animations": [
					{"shoot": "v.bmp2_kord"}
				],
				"transitions": [
					{
					  "fire": "query.property('gun:fire') == 1"
					}
				]
			}
		}
	}
  }
}
